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SRM01-07: Keys to the Asylum
What happens when a corporation grows too fast? Sooner or later, someone is going to make a mistake, someone will have to pay the cost, and someone will have to clean up the mess. Who is really holding the keys to the asylum?

Part One: Keys to the Asylum [260KB]
Part Two: Player Handouts [672KB]
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SRM01-07: Keys to the Asylum

It's been a fraggin' slow night. No biz, nobody called about a meet at any clubs, and there wasn't even a firefight when you went to grab dinner at a Stuffer Shack. A few minutes ago, you turned on the trid - there wasn't any drek worth watching on it - and decided to crash for the night. Just as you started to get comfortable, your phone began to ring. Ain't that always the case?

WizKids GamesFantasy Productions