Shadowrun is the creation of many people, and obviously not all the information that goes behind the scenes is not public knowledge - here we try and peel back the black curtain and show you a little of what's going on behind the scenes, some design theory behind past and upcoming books, information on what conventions we'll be represented at, and a little bit of intel on the people behind the books. To start with, you can read brief staff biographies, and look at a list of upcoming events and conventions that will have official or sponsored Shadowrun events.
FanPro typically attends two large conventions each summer; Origins and Gen Con. At each of these conventions we run over two dozen games, plus our What's Up with Shadowrun? and Shadowrun 101 seminars - and of course, have a booth jam-packed with the latest Shadowrun products and our classics. Look for Shadowrun Missions events at small and large cons in the future!
Everything you need to know to submit writing and artwork to FanPro.
The Developer's Say
A regular feature in Shadowrun, Third Edition books, The Developer's Say is the Line Developers place to do some 'official' talking about the product - a simple introduction, how it came to be, design theories, and that sort of thing. When a book hasn't had a Developer's Say column specifically, we've included the Introduction to give you a sneak peek of what's inside the pages!
- Shadowrun Third Edition - Mike Mulvihill talks about the "New look, new attitude, new approach, new perspective" of Shadowrun, Third Edition.
- Cannon Companion - Big Guns are really cool - but killing people is bad!. Mike Mulvihill talks about Cannon Companion's approach to firearms in Shadowrun.
- Man and Machine: Cyberware - The 'most difficult-to-produce' Shadowrun book ever, according to Mike Mulvihill. Hear why, and also get some handy advice for converting characters from the old rules to the new ones.
- Magic in the Shadows - Mike Mulvihill discusses how the Shadowrun magic system was reality checked.
- Matrix - The Introduction to Matrix is a bare-bones rundown of the contents of this book detailing computers and the Matrix.
- Rigger 3 - - no actual Developer's Say was written for Rigger 3, but we bring you the Introduction as a replacement.
- Shadowrun Companion (Revised for Third Edition) - An introduction to the book contents and a brief comparison to the Shadowrun Companion for Shadowrun Second Edition.
- Corporate Download - A brief tour of the latest update on the happenings in the Corporate Sector.
- New Seattle - A quick introduction to the 2060 update of Shadowrun's prime runner location, the Seattle Metroplex.
- Target: Matrix - Grids, Hosts, Data Havens, Decker Gangs, oh my! A brief tour of what awaits in Target: Matrix.
- Year of the Comet - The Sky is Falling! Read the Introduction to Year of the Comet and decide if that's a good or bad thing...
- Target: Awakened Lands - Awakened Sites, Australia, and mysterious and unpredictable magic - an Introduction to Target: Awakened Lands.
- Threats 2 - A global update on secret and not-so-secret players in the Sixth World.
- Shadows of North America - The thirteen countries and city-states in North America in detail, including the dragon-ruled city of Denver and the Native American Nations.
- Target: Wastelands - From the burning sands of the desert to the north and south tips of the planet to the space stations in the sky, Target: Wastelands goes places only the best runners dare to go.
- State of the Art: 2063 - Tune into the word on the street in 2063, including Genetech, new metamagic, corporate security, plus the latest news on mercenary operations and mainstream culture.
- Survival of the Fittest - An art preview of the adventure set Survival of the Fittest.